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Post by syntaxerror on Aug 12, 2010 6:49:14 GMT -5
Color Codes: Green = Tested and currently implemented Orange = Finished (ready for testing) Blue = Being worked on currently Red = To-Do
Balancing & Gameplay Changes: - Deathmatch ammo prices set to normal. - Deathmatch jumpholes moved inside minefield. - Remove base kill zones. - Cannonball and other missiles have vanilla damage. - Remove current bosses. - Decreased NPC difficulty in vanilla systems. - Hard NPC's in custom systems - Vanilla Missions pay up to 500.000 - Custom system mission pay up to 1.500.000 - Group missions pay up to 5.000.000 - New begin system with prison base.
Roleplay Changes: - Nomad role removed.
Clan Changes: - Custom System for -={Prime}=- faction - Custom Faction for -={Prime}=- faction (with bosses) - Custom Sabre Skin + Dagger Skin for -={Prime}=- faction - Custom Weapons look for -={Prime}=- faction
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